Textures and UV mapping for 3D models
Chances are you’ve probably already skimmed through some of our respective 3D models and you have already encountered some you would like to have. If you are here to find out more about the texture-features of the piece you liked, then you have come to the right place. All of the 3D models at Danthree have supreme quality textures, created with the outmost attention to detail. If you are a novice to the awesome world of 3D modeling than you should stick around, as we will be explaining some of the major points when it comes to 3D model texturing and UV mapping.
High quality textures!
Every 3D model piece you get to see on our website is created with outstanding texture in high resolution, which makes it amazingly photorealistic. When creating our 3D models, we were guided by the simple notion that once you see it you should feel as you will be able to touch the model. Asa creative website, our aim wasn’t to simply sell dreams, but to make them come true, and that is why proper 3D model texturing was so important. In order to create our models and bring your vision to realization, we have used highly advanced latest UV mapping techniques. Creating a texture is a very creative, but also a demanding process as the computer doesn’t simply know how to put a 2D texture onto a 3D object, and that is why UV maps are there. The 3D model gets stretched into a flat 2D image and a 2D texture is placed onto it. The fact that each part of your polygon object is connected to a face of the UV map, makes the overall representation possible and much easier. So, needless to say, all of our models are made with this kind of extreme attention to details.
- Fabric
- Normal map
- Ambient Occlusion
- Displacement
- Specular map
Which texturing maps are available here?
Danthree models are available in Diffuse, Specular, Displacement and Ambient Occlusion. Diffuse texture map is most commonly used on 3D model websites. It means that our 3D model is photorealistic in sense of valid looking standard photography. Specular texture map is used solely in non-PBR specular workflows. This particular texture is also known as the Reflection texture, and it basically states where exactly reflection should and shouldn’t come into sight. If you are using Physically Based Rendering, this map isn’t necessary as all of materials already have reflection. Displacement texture deals with deforming the particular mesh. That means that our models are aerated with significant amount of mesh detail. This texture map is used for any rough surfaces, or those where the proper shape of the material is of outmost importance. AO or Ambient Occlusion texture map means that our 3D models are characterized by necessary pronounced detail and shadows, which gives them that particularly real-looking feel you want to accomplish with your 3D visualization. When combined with Diffuse texture, this map gives miraculous results, and our goal is to achieve exactly that.
Try our 3d models
If you’ve been in the business of 3D modeling and animation for a while now, you have probably encountered your fair share of low-quality, poorly textured 3D models. That is one of the reasons we made our website so obvious and on-point. There is no use of going around the bush, since you will ultimately go elsewhere if you don’t receive the proper quality with us. Feel free to try any of our models and you will quickly realize all of the benefits of the premium quality we offer.